AUTUMN
Storm-lit gardens, wet stone and long-range pressure.
CLASSIC INSTAGIB SOUL / WEBGPU FIREPOWER
The instant rush of the UT99 and UT2004 arena era—rebuilt for the browser. No loadout grind. No battle-pass homework. Claim a gamertag, pick an arena and start firing.
Your gamertag, match history and settings are ready.
01 / WHY I BUILT IT
“I loved Unreal Tournament. I loved Instagib.”
This game is a tribute to that original feeling when arena shooters were in their prime: extremely fast, slightly chaotic, but somehow everything felt right. Movement, jumps and strafes clicked instantly.
It was easy to start and brutally hard to master. SAGORAX is my attempt to capture that feeling again—not as a museum piece, but as a new game with modern light, speed and weight.
— THE ORIGIN OF SAGORAX
NO CLASSES
NO LOOT TIERS
NO WAITING
JUST AIM. MOVE. FIRE.02 / BATTLEGROUNDS
Gothic silhouettes, industrial steel, jump pads, wet stone and lethal sightlines. Familiar arena DNA, pushed through a darker SAGORAX lens.
Storm-lit gardens, wet stone and long-range pressure.
A torch-lit gothic fort with a flooded heart.
Industrial verticality, launch pads and hard steel.
ARENA RULE 01
“READ THE ROOM.SPEED IS YOUR ARMOUR
MOVE BEFORE THEY AIM.”
03 / SOUND OF THE ARENA
Breakbeats, distorted synths and late-90s electronic pressure. The soundtrack is not background decoration—it pushes the countdown, sharpens the next dodge and makes “one more match” feel inevitable.
04 / UNDER THE ARMOUR
SAGORAX is a WebGPU-first technical playground built to find the line between aggressive modern graphics and the frame rate an arena shooter demands.
Modern GPU pipelines, compute-driven effects and a renderer designed around the browser’s newest graphics API.
Temporal reconstruction and sharpening preserve image clarity while reducing the expensive internal render load.
Dynamic character shadows, rain, bloom, reflections, contact shadows and an experimental Ultra RT path.
A fixed 120 Hz simulation keeps movement, dodges and hit registration crisp even when visual load changes.
05 / LIVE TELEMETRY
Every plausible completed trial match contributes to the public record. Account history and settings follow your gamertag from the first frag onward.



06 / BEFORE YOU SPAWN
No launcher, no enormous install and no maze of unlocks. This public trial is built to get you from the homepage to your first frag as quickly as the browser allows.
A free browser-based instagib first-person shooter inspired by the speed and movement feel of classic UT99 and UT2004 arena combat.
No. Create a gamertag and play in a WebGPU-compatible desktop browser. Your first visit downloads the game assets; immutable browser caching avoids downloading unchanged files again.
The current public trial is a single-player deathmatch against bots with persistent accounts, match history and leaderboards. Full multiplayer is planned for a later phase.
WebGPU gives SAGORAX modern GPU access for its lighting, reflections, effects and temporal upscaling while preserving the fast response an arena shooter needs.
NO DOWNLOAD / NO EXCUSES
One gamertag. One rifle. One click away.
Your arena is ready, PLAYER.
INSTANT PLAY